rankgrind.com logo
rankgrind.com
Physics·Kinematics

Projectile Motion Simulator

Change the angle, the speed, or the gravity and watch the trajectory update in real time.

Range R91.7 m
Max height H22.9 m
Time T4.32 s
Gravity g9.81 m/s²
Mass m1.00 kg
Weight mg9.81 N
Drag Cd0.00
|F_d| now0.00 N
|v| now30.0 m/s
mg (weight)
F_d (drag)
v (velocity)
a (net accel)
Right-click drag = draw arrow · single-click = mark

Gravity

Projectile motion is the classic first-year physics setup: a body launched near the surface of a planet, moving under gravity alone. Two axes, one constant acceleration, and a surprisingly rich set of behaviours. Use the sliders below to change the launch angle, initial speed, and gravity. The trajectory, range, maximum height, and time of flight update live.

Key equations

Range

R=u2sin⁡(2θ)gR = \dfrac{u^2 \sin(2\theta)}{g}

Max height

H=u2sin⁡2θ2gH = \dfrac{u^2 \sin^2\theta}{2g}

Time of flight

T=2usin⁡θgT = \dfrac{2u \sin\theta}{g}

Trajectory

y=xtan⁡θ−gx22u2cos⁡2θy = x\tan\theta - \dfrac{g x^2}{2u^2\cos^2\theta}

Key ideas to remember

Related topics

KinematicsNewton's LawsCircular Motion

Ready to test it?

Solve kinematics problems on RankGrind

Practice problems
All simulators