Physics·Kinematics
Projectile Motion Simulator
Change the angle, the speed, or the gravity and watch the trajectory update in real time.
Range R91.7 m
Max height H22.9 m
Time T4.32 s
Gravity g9.81 m/s²
Mass m1.00 kg
Weight mg9.81 N
Drag Cd0.00
|F_d| now0.00 N
|v| now30.0 m/s
mg (weight)
F_d (drag)
v (velocity)
a (net accel)
Right-click drag = draw arrow · single-click = mark
Gravity
Projectile motion is the classic first-year physics setup: a body launched near the surface of a planet, moving under gravity alone. Two axes, one constant acceleration, and a surprisingly rich set of behaviours.
Use the sliders below to change the launch angle, initial speed, and gravity. The trajectory, range, maximum height, and time of flight update live.
Key equations
Range
Max height
Time of flight
Trajectory
Key ideas to remember
- 1
Horizontal velocity is constant; vertical velocity is what changes.
- 2
Range is maximized at — for a fixed speed on flat ground.
- 3
Trajectory is a parabola in – (once you eliminate ).
- 4
On the Moon ( m/s²), the same throw goes ~6× further.
Related topics
KinematicsNewton's LawsCircular Motion
Ready to test it?
